Keep the Rust, ARK, Palworld or Valheim server you already run online through wipe-day floods and extortion attacks. Network-level protection only — no panel, no managed hosting — scrubbed at the Singapore edge over a self-serve GRE / VXLAN / WireGuard tunnel or BGP. Free trial, per-hour billing, from $25/mo.
Sucura's Rust DDoS protection scrubs attacks at our Singapore edge, in front of the Rust, ARK, Palworld or Valheim server you already operate — we don't host or install anything. Connect over a self-service GRE, VXLAN or WireGuard tunnel, or a BGP session, and port 28015 UDP plus query/RCON traffic are filtered before they reach you. If your server is hosted at or near Singapore, SEA players keep their normal low ping; if it's hosted far away, we absorb the flood without lowering your baseline ping. Free trial, per-hour billing, from $25/mo.
Wipe day brings the biggest player count and the biggest target on your back. Cloud DDoS services backhaul traffic to a distant scrubbing center and add 20-50ms — we scrub in-region instead.
Port 28015 UDP and query/RCON traffic are filtered at the Singapore edge around the clock — no manual toggle to flip when a wipe-day flood or extortion attempt starts.
Terminate a protected tunnel to the server you run, or announce your own IP space via BGP — deployed yourself in the Nexus panel, no sales gate.
Spin up a protected tunnel on a trial and convert it to a paid subscription in place — no teardown, no long contract.
Pay by the hour or $0.05/GB scrubbed, not a $3,000/mo enterprise minimum. Transparent USD pricing.
Clean-traffic tiers in USD for the Rust, ARK, Palworld or Valheim server you run. Usage-based scrubbing at $0.05/GB, hourly billing available. All tiers include L3/L4/L7 mitigation, GRE/VXLAN/WireGuard tunnels or BGP, and sub-second detection.
Two ways to route your Rust server through the Singapore scrubbing edge — both self-service in the Nexus panel, no migration and no game panel.
Terminate a tunnel from our Singapore edge to the Rust server you already run, anywhere it's hosted, and put it on a clean protected IP. Attack traffic is filtered before it reaches your box. Works on Linux and Windows Rust servers.
Running a network of servers? Announce your own /24 to AS398999. Inbound traffic routes through our scrubbing edge first and clean traffic returns to you over the tunnel. IRR and RPKI aware.
Rust's default game port (28015/UDP), along with query and RCON traffic, is filtered at the edge. Volumetric floods are dropped; Layer 7 abuse aimed at your server's connection logic is filtered with protocol-aware rules.
No panel, no install, no managed hosting — you keep full control of your own Rust dedicated server and your own Oxide/uMod plugin stack. We only sit in front of it at the network layer.
Singapore is the natural anchor for APAC — dense peering and short paths to Southeast Asia's Rust and survival-game communities.
Vietnam, Indonesia, the Philippines, Thailand and Malaysia have some of the most active Rust and survival-game communities in Asia-Pacific — dense enough that a popular server is also a popular target.
Scrub in-region instead of backhauling to Europe or the US, and a server already hosted at or near Singapore avoids the 20-50ms hit generic cloud DDoS services add. A tunneled server hosted elsewhere still gets protected — just not sped up.
Not a quote-gated enterprise product. Deploy tunnels and BGP yourself over our own AS398999 network, and reach real people when you need help.
One vanilla Rust box, a modded Oxide/uMod cluster, or a whole survival-hosting network spanning ARK, Palworld and Valheim — protected without migrating anything or handing over server access.
Different survival games, different attack windows — all scrubbed at the same Singapore edge.
Rust wipes bring a spike in players and a matching spike in attacks — rival servers, booter kids and extortionists all target the population peak. Protected tunnels or BGP keep port 28015 UDP and your query/RCON ports reachable through the flood, whether you run a vanilla server or a modded Oxide/uMod cluster.
Official and unofficial ARK: Survival Ascended clusters see the same booter-driven UDP floods as Rust, often timed to raid windows. The same protected tunnel or BGP session in front of your cluster filters the flood without touching your server.
Palworld and Valheim servers are smaller targets today, but no less vulnerable to a UDP flood aimed at the game port. Route the server you already run through the Singapore edge and it gets the same L3/L4/L7 filtering as any other survival title.
Common questions about protecting Rust, ARK, Palworld and Valheim servers at the Singapore edge.
Yes. We put a scrubbed, protected IP in front of the Rust, ARK: Survival Ascended, Palworld or Valheim server you already run, over a GRE, VXLAN or WireGuard tunnel, or a BGP session if you announce your own IP space. Port 28015 UDP — Rust's default game port — plus query and RCON traffic are filtered at the Singapore edge before anything reaches your box.
No. Sucura is network-level DDoS protection only — we do not host, install or manage Rust, Oxide/uMod, or any game panel. You keep full control of your own server, your own plugin stack and your own wipe schedule; we only make sure the network in front of it survives an attack.
Only if your server is hosted at or near our Singapore edge — then SEA players get the same short regional path they'd have anyway. If your Rust server is hosted somewhere far from Singapore, tunneling it through us still absorbs the flood and keeps you online, but it does not lower your baseline ping. We are not going to promise a latency improvement we cannot deliver.
Two self-service options in the Nexus panel: terminate a GRE, VXLAN or WireGuard tunnel from our Singapore edge to your Rust server and run it on the protected IP we provide, or announce your own IP space to AS398999 via BGP (BYOIP). Either way, port 28015 UDP and your query/RCON ports are filtered at the edge and only clean traffic reaches your server.
Yes. Wipe day is when Rust servers see the biggest population spike and the biggest target on their back — rival servers, booter kids and extortionists all pile on while the server is fullest. Volumetric L3/L4 floods aimed at your game port are dropped at the edge, and L7 abuse is filtered with protocol-aware rules, so a flood timed to your wipe does not take the server down.
Yes. Protection is applied entirely at the network layer, underneath the game. Whether you run vanilla Rust or a heavily modded Oxide/uMod server with custom plugins, economy systems or wipe schedules, there is no interaction with your plugin stack or server files.
Plans start at $25/mo for 100 Mbps of clean capacity and scale to $500/mo for 5 Gbps, with usage-based scrubbing at $0.05/GB and per-hour billing available. You can deploy a protected tunnel self-service in the Nexus panel and start on a free trial, then convert it to a paid subscription in place with no teardown. Prices are in USD.
2 Tbps+ of scrubbing capacity across our global anycast network with sub-second (under 1s) detection and mitigation. Frankfurt, Singapore and Toronto anchor the three-continent footprint.
Deploy a protected tunnel or BGP session for the Rust, ARK, Palworld or Valheim server you run at the Singapore edge in minutes — free trial, per-hour billing.
One anycast anti-DDoS network across three continents — and the rest of the SEA game-server cluster.