Keep your FiveM, Rust, CS2, Ark and SAMP servers online through any attack. Scrubbed at the Singapore edge — UDP flood + L7 filtering over a protected GRE / VXLAN / WireGuard tunnel or BGP, with no cloud-backhaul ping penalty. Free trial, per-hour billing, from $25/mo.
Competitive play lives and dies on ping. Cloud DDoS services backhaul game traffic to a distant scrubbing center and add 20-50ms. We scrub in-region, so APAC players stay fast.
Filtering happens at the Singapore edge, not across an ocean — clean game packets stay on the shortest path to your SEA players.
The volumetric UDP floods that hit game ports are dropped at the edge. Always-on, so there is nothing to switch on mid-attack.
FiveM, Rust, CS2, Ark, SAMP/MTA and general servers — protected over a tunnel or BGP without moving your host.
Pay by the hour or $0.05/GB scrubbed, not a $3,000/mo enterprise minimum. Transparent USD pricing for community servers.
Clean-traffic tiers in USD for game servers of any size. Usage-based scrubbing at $0.05/GB, hourly billing available. All tiers include L3/L4 UDP flood + L7 mitigation, GRE/VXLAN/WireGuard tunnels or BGP, and sub-second detection.
Two ways to route your game traffic through the Singapore scrubbing edge — both self-service in the Nexus panel, no server migration.
Terminate a tunnel from our Singapore edge to your game host anywhere and run the server on a clean, protected IP. Attack traffic is filtered before it reaches the box. Works on Linux and Windows game servers.
Running a whole game network? Announce your own /24 to AS398999. Inbound routes through our scrubbing edge first and clean traffic returns to you over the tunnel. IRR and RPKI aware.
Volumetric UDP/SYN/ICMP floods aimed at the game port are dropped at the edge; L7 abuse like query floods and fake-join spam is filtered with protocol-aware rules. Always-on, no manual toggling.
FiveM (GTA RP), Rust, CS2, Ark: Survival Evolved, SAMP and MTA:SA — plus any general game server — stay online and low-ping under attack. Protocol-aware filtering keeps real players connected.
Singapore is the natural anchor for APAC game hosting — dense peering and short paths to 250M+ Southeast Asian players.
Singapore's submarine cable and peering density means single-digit-to-low-double-digit millisecond paths across Southeast Asia — the difference between a smooth server and a laggy one for competitive play.
Because we scrub in-region rather than backhauling to Europe or the US, your server avoids the 20-50ms latency hit that generic cloud DDoS services add — the hit players feel and rage-quit over.
Not a quote-gated enterprise product. Deploy tunnels and BGP yourself over our own AS398999 network, on per-hour billing sized for a community rather than a corporation.
Protect a single FiveM box, a Rust cluster, or an entire game-hosting network with your own IP space — anywhere in APAC, without migrating it.
Different games, different attack surfaces — all scrubbed at the same low-latency Singapore edge.
FiveM GTA RP communities are a favourite target for booter-driven UDP floods aimed at the game and txAdmin ports. Route your FiveM server through the Singapore edge and we drop the flood while keeping ping low for your APAC roleplayers, so the city never goes dark mid-session.
Rust wipes bring traffic spikes and the attacks that ride them. Whether you run a single vanilla server or a modded cluster, protected tunnels or BGP keep the server reachable through volumetric floods without adding the latency that ruins raids and PvP.
Competitive CS2 is unforgiving of jitter. In-region scrubbing means match servers stay online and low-ping under attack, and there is no mid-round mitigation toggle to trip — filtering is always on at the network edge.
Ark: Survival Evolved clusters, SAMP and MTA:SA roleplay servers, and any other UDP or TCP game host get the same L4 flood plus L7 abuse filtering. If it listens on a port, we can put it behind the Singapore edge.
Common questions about game-server anti-DDoS in Singapore and Asia-Pacific.
Not when scrubbing happens in-region. Cloud services that backhaul your game traffic to a distant scrubbing center add 20-50ms — a killer for competitive play. Sucura scrubs at the Singapore edge, so clean packets stay on the shortest APAC path and your players keep low ping.
All of them. FiveM (GTA RP), Rust, CS2, Ark: Survival Evolved, SAMP and MTA:SA, plus general UDP and TCP game servers. You point your server through our Singapore edge over a protected tunnel or BGP, and we filter attacks without touching the game itself.
Two ways, both self-service. Terminate a GRE, VXLAN or WireGuard tunnel from our Singapore edge to your game host and run the server on a protected IP we provide, or announce your own IP space to AS398999 via BGP. No server migration required — protect a box hosted anywhere.
Yes. Most game-server attacks are volumetric UDP floods aimed at the game port. These L3/L4 floods are dropped at the Singapore edge before they reach your server, and always-on filtering means there is no manual toggle to flip when an attack starts.
Layer 4 attacks like UDP and SYN floods are volumetric and filtered at the network edge. Layer 7 attacks target the game's application logic — query floods, fake join spam and login abuse — and need protocol-aware filtering. SucuraGuard mitigates both L3/L4 floods and L7 abuse so real players stay connected.
Plans start at $25/mo for 100 Mbps of clean capacity, scaling to $500/mo for 5 Gbps — enough headroom for a large community or a network of game servers. Usage-based scrubbing is $0.05 per GB, billing can be per-hour, and there is a free trial. Prices are in USD.
Yes. You can deploy a protected tunnel for your game server self-service in the Nexus panel and start a free trial, then convert it to a paid subscription in place with no teardown and no downtime for your players.
2 Tbps+ of scrubbing capacity across our global anycast network with sub-second (under 1s) detection and mitigation. Frankfurt, Singapore and Toronto anchor the three-continent footprint, so a flood is absorbed across sites instead of overwhelming one game host.
Deploy a protected tunnel or BGP session for your FiveM, Rust or CS2 server at the Singapore edge in minutes — free trial, per-hour billing.
One anycast anti-DDoS network across three continents.