Keep FiveM, Rust, Minecraft, CS2, ARK and Palworld servers online for players across Vietnam, Indonesia, the Philippines, Thailand and Malaysia. Scrubbed at the Singapore edge — the natural low-ping hub for Southeast Asia — over a self-serve GRE / VXLAN / WireGuard tunnel or BGP. Free trial, per-hour billing, from $25/mo.
Sucura's Southeast Asia game-server DDoS protection scrubs attacks at our Singapore edge — the natural low-ping hub for players in Vietnam, Indonesia, the Philippines, Thailand and Malaysia. Host a FiveM, Rust, Minecraft or CS2 server at or near Singapore and scrubbing adds no meaningful distance; tunnel in a server hosted further away and we still absorb the flood, though your baseline ping stays set by that server's location, not by us. Setup is self-service — a GRE, VXLAN or WireGuard tunnel, or a real BGP session — with a free trial and per-hour billing from $25/mo.
Cloud DDoS services backhaul your game traffic to a distant scrubbing center and add 20-50ms. We scrub at the Singapore edge, so hosting in-region stays fast for SEA players.
Filtering happens at the Singapore edge, not overseas — host near Singapore and clean traffic stays on the shortest path to your players.
FiveM, Rust, Minecraft, CS2, ARK, Palworld and more — protected over a tunnel or BGP without migrating your box.
Spin up a protected tunnel or BGP session on a trial and convert it to a paid subscription in place — no teardown.
Pay by the hour or $0.05/GB scrubbed, not a $3,000/mo enterprise minimum. Transparent USD pricing for community servers.
Clean-traffic tiers in USD, sized for a solo FiveM box or a whole SEA game-hosting network. Usage-based scrubbing at $0.05/GB, hourly billing available. All tiers include L3/L4/L7 mitigation, GRE/VXLAN/WireGuard tunnels or BGP, and sub-second detection.
Two ways to route your game traffic through the Singapore scrubbing edge — both self-service in the Nexus panel, no migration required.
Terminate a tunnel from our Singapore edge to your game host anywhere and run it on a clean, protected IP. Attack traffic is filtered before it reaches the box. Works on Linux and Windows game servers.
Running a whole SEA game-hosting network? Announce your own IP space to AS398999. Inbound traffic routes through our scrubbing edge first, and clean traffic returns to you over the tunnel. IRR and RPKI aware.
Volumetric UDP/SYN/ICMP floods are dropped at the edge regardless of which port your game uses; Layer 7 abuse is filtered with protocol-aware rules. Always-on, no manual toggling mid-attack.
We scrub traffic in front of the box. We do not install a control panel, provide a one-click modpack install, or manage the game itself — you keep operating your own server exactly as you do today.
Indonesia alone counts well over 150 million gamers, with tens of millions more across Vietnam, the Philippines, Thailand and Malaysia — Singapore is the natural scrubbing anchor for all five.
Host at or near Singapore and its submarine-cable and peering density gives short paths to players in Vietnam, Indonesia, the Philippines, Thailand and Malaysia — the difference between a smooth server and a laggy one.
FiveM, Rust, Minecraft, CS2, ARK, Palworld, Valheim, Garry's Mod and SA-MP/MTA — still big in Indonesia — are all self-hostable, and all draw floods from commodity booter and stresser services.
Most attacks on community servers are rival-community floods, retaliation from a banned or raided player, or an outright extortion demand — often timed to a Rust wipe or a server's busiest hour.
If your box already lives outside SEA, tunneling it to our Singapore edge still stops the flood — it just won't lower a baseline ping set by distance. For the lowest SEA ping, host near Singapore instead.
Different games, different attack surfaces — all scrubbed at the same low-latency Singapore edge, whatever framework you run on top.
FiveM roleplay communities are a favourite target for booter-driven floods aimed at the game and txAdmin ports. Whatever framework you run on it — vanilla, ESX or QBCore — is entirely yours to operate; we route your box through the Singapore edge and drop the flood while keeping ping low for APAC roleplayers.
Wipe days bring traffic spikes and the attacks that ride them. Whether you run vanilla Rust or a modded server on Oxide/uMod — a framework you run and manage yourself — a protected tunnel or BGP keeps the server reachable through volumetric floods.
Plugin and mod servers you run yourself, on either edition, get the same UDP/TCP filtering. In-region scrubbing means the server stays online and low-ping for players logging in from across Southeast Asia.
Competitive CS2 match servers, ARK: Survival Evolved clusters, Palworld and Valheim dedicated servers, Garry's Mod communities, and SA-MP/MTA:SA roleplay — still thriving in Indonesia — all get the same L4 flood and L7 abuse filtering. If it listens on a port, we can put it behind the Singapore edge.
Common questions about protecting self-hosted game servers for Southeast Asia players.
Any self-hosted game server — FiveM, Rust, Minecraft (Java and Bedrock), Counter-Strike 2, ARK: Survival Evolved, Palworld, Valheim, Garry's Mod, SA-MP and MTA:SA, and general UDP/TCP servers. You point the server you already run through our Singapore edge over a protected tunnel or BGP; we are not a game panel and we do not host or manage the server itself.
It can, but honestly: if your game server is hosted at or near our Singapore edge, scrubbing adds effectively no distance, and Singapore's peering density gives short paths to players in Vietnam, Indonesia, the Philippines, Thailand and Malaysia. If instead you tunnel in a server hosted far from Singapore, we still absorb the flood, but your players' baseline ping is set by that server's location, not by us. For the lowest SEA ping, host near the Singapore edge; to protect an existing server elsewhere, tunnel it and expect the same baseline latency you have today, minus the attack downtime.
No. Sucura is network-level DDoS protection only. We do not install a game panel, we do not offer one-click modpack installs, and we do not manage or configure your FiveM, Rust or Minecraft server. You keep running your own server and your own panel or framework, and we filter the traffic in front of it.
Two self-service options in the Nexus panel. Terminate a GRE, VXLAN or WireGuard tunnel from our Singapore edge to your game host and run it on a protected IP we provide, or announce your own IP space to AS398999 via BGP (BYOIP). Filtering is port-agnostic, covering whatever UDP or TCP port your game listens on, with no server migration required.
Yes. Volumetric L3/L4 floods — the UDP and SYN floods typically fired by rival communities, banned players, or commodity booter services — are dropped at the network edge. Layer 7 abuse that mimics real player traffic, like query floods and fake-join spam, is filtered with protocol-aware rules. Coverage is always-on, so a wipe-day traffic spike or an extortion attempt doesn't need a manual switch flipped.
Plans start at $25/mo for 100 Mbps of clean capacity and scale to $500/mo for 5 Gbps. Usage-based scrubbing is $0.05 per GB, billing can be per-hour, and prices are in USD. You can deploy a protected tunnel self-service in the Nexus panel and start a free trial, then convert it to a paid subscription in place with no teardown.
Yes. If you run more than one title or box, announcing your own IP space via BGP lets a single plan cover an entire hosting network rather than one server at a time. Smaller operators can run several game servers behind one tunnel and one protected IP range instead. Either way, it scales with your traffic rather than a per-server minimum.
2 Tbps+ of scrubbing capacity across our global anycast network with sub-second (under 1s) detection and mitigation. Frankfurt, Singapore and Toronto anchor the three-continent footprint.
Deploy a protected tunnel or BGP session at the Singapore edge in minutes — free trial, per-hour billing.
One anycast anti-DDoS network across three continents.