Keep your Minecraft server online and fast for players across Asia. Protocol-aware filtering for Java & Bedrock, scrubbed at the Singapore edge — not backhauled across an ocean. L4 floods and L7 join-flood abuse dropped before they reach you, via protected tunnel or BGP. Free trial, per-hour billing, from $25/mo.
Most Minecraft DDoS providers have no real APAC point of presence, so Southeast-Asian players eat 20-50ms of backhaul latency. We scrub in-region — Minecraft protection where your players actually are.
Protocol-aware filtering understands the Minecraft handshake on both Java (TCP 25565) and Bedrock (UDP 19132) — real clients pass, spoofed packets don't.
Filtering happens in Singapore, not across an ocean — clean traffic stays on the shortest path so your players keep low ping under attack.
Beyond volumetric floods, we filter L7 Minecraft abuse — bot swarms, join-floods and fake-player spam — so legit players stay connected.
Minecraft plans start affordably — pay by the hour or $0.05/GB scrubbed, not a $3,000/mo enterprise minimum. Transparent USD pricing.
Clean-traffic tiers in USD — Minecraft plans start affordably. Usage-based scrubbing at $0.05/GB, hourly billing available. Every tier includes protocol-aware Java & Bedrock filtering, L3/L4/L7 mitigation, GRE/VXLAN/WireGuard tunnel or BGP, and sub-second detection at the Singapore edge.
Two ways to route your Minecraft traffic through the Singapore scrubbing edge — both self-service in the Nexus panel, no server migration.
Point your play. subdomain (via SRV or A record) at a protected IP we issue, and terminate a GRE, VXLAN or WireGuard tunnel back to your origin box. Attack traffic is filtered before it ever reaches your server. Works on Linux and Windows.
Already have your own IP space? Announce your /24 to AS398999. Inbound Minecraft traffic routes through our Singapore scrubbing edge first, and clean traffic returns to you over the tunnel. IRR and RPKI aware.
Protocol-aware rules validate the Minecraft handshake and login on Java (TCP 25565) and Bedrock (UDP 19132). Volumetric SYN/UDP/ICMP floods drop at the edge; L7 join-floods and bot spam get filtered. Always-on, no manual toggling.
Because scrubbing happens in Singapore rather than across an ocean, your Java and Bedrock players across Southeast Asia stay online and low-ping during an attack — real players connect while the flood is dropped.
Popular Minecraft DDoS proxies advertise no real Asia point of presence, so SEA players get routed to Europe or the US and eat the latency. Singapore closes that gap — dense peering and short paths to 250M+ Southeast Asian players.
Singapore's submarine-cable and peering density means single-digit-to-low-double-digit millisecond paths across Southeast Asia — the difference between smooth PvP and rubber-banding for your players.
Because we scrub in-region rather than routing your Minecraft traffic to Europe or the US, you avoid the 20-50ms latency hit that no-APAC-PoP providers add to every packet.
Not a quote-gated enterprise product. Deploy your Minecraft tunnel or BGP session yourself over our own AS398999 network, and reach real people when you need help.
This is the APAC, low-ping edge of our SucuraGuard Minecraft Protection — same Java & Bedrock filtering, anchored in Singapore for players in Asia.
Common questions about protecting a Minecraft server for players in Singapore and Asia-Pacific.
Not when the scrubbing happens in-region. Most Minecraft DDoS providers have no real APAC presence, so they backhaul your traffic to Europe or the US and add 20-50ms — brutal for players in Southeast Asia. Sucura scrubs at the Singapore edge, so clean packets stay on the shortest path and your players keep low ping.
Yes. Protection is protocol-aware for both Java Edition (TCP, port 25565) and Bedrock Edition (UDP, port 19132). We validate the Minecraft handshake and login sequence so real clients pass while spoofed and malformed packets are dropped at the edge.
Two options, both self-service. Point your play. subdomain (via SRV or A record) at a protected IP we issue and terminate a GRE, VXLAN or WireGuard tunnel back to your origin; or announce your own IP space to AS398999 via BGP. Either way inbound traffic is filtered at the Singapore edge before it reaches your box — no server migration.
Yes. We drop L3/L4 volumetric floods (UDP, SYN, ICMP amplification) at the network edge, and we filter Minecraft-specific L7 abuse — join floods, bot swarms, ping/motd hammering and fake-player connection spam — with protocol-aware rules so real players stay connected during an attack.
Yes. That gap is exactly why this product exists. Many popular Minecraft proxies advertise no APAC point of presence, so SEA players eat cross-ocean latency. Sucura runs a Singapore scrubbing edge on its own AS398999 network, so filtering happens where your players are.
Plans start affordably at $25/mo for 100 Mbps of clean capacity, scaling to $500/mo for 5 Gbps, plus $0.05 per GB of usage-based scrubbing. Billing can be per-hour and there is a free trial. All prices are in USD.
Our main Minecraft Protection page covers the SucuraGuard Minecraft product globally. This page is the Asia-Pacific, low-ping angle: the same protocol-aware Java and Bedrock filtering, but anchored at the Singapore edge for SEA players. The two complement each other — start with whichever region your players are in.
Yes. You can deploy a protected tunnel for your Minecraft server self-service in the Nexus panel and start a free trial, then convert it to a paid subscription in place with no teardown or downtime.
Deploy a protected tunnel or BGP session at the Singapore edge in minutes — Java & Bedrock, low-ping, free trial, per-hour billing.
One anycast anti-DDoS network across three continents.